![]() Added InputControlType.LeftCommand and InputControlType.RightCommand aliases.Added Ipega PG9129 profile for Android.Fixed regression in managed XInput plugin that switched View and Menu controls.Fixed PS4 and PS5 bumper and trigger names on Windows native input to match controller labels: L1, R1, L2 and R2.Fixed issue with PS5 controllers connected with bluetooth on Windows with native input plugin.Added vibration support for Game Controller framework (MFi).Added support for additional Game Controller framework (MFi) controllers.Fixed DualSense (PS5) incorrect d-pad mappings when connected over bluetooth with native input enabled and MFi disabled.Fixed DualSense (PS5) incorrectly having PlayStation4 device style set on Apple platforms with native input and MFi enabled.Fixed switched triggers on DualSense (PS5) controllers connected over bluetooth in Windows in native input.Added build post-processor for Apple platforms to include amework, which is now required.Added rate throttling for haptic and light updates in native plugin to help mitigate latency buildup.Potential fix for crash when disconnecting controllers on macOS with MFi enabled.Various fixes to 8Bitdo controller profiles. ![]() Fixed an issue causing GC alloc in UnityMouseProvider.Fixed UnityMouseProvider to include horizontal scroll value in GetDeltaScroll().Renamed BindingSourceRejectionType.DuplicateBindingOnActionSet to BindingSourceRejectionType.DuplicateBindingOnAction.Various Android profiles added and fixed (thanks Chris!).Fixed face button mappings when using Unity's New Input System.Fixed issue where InControlInputModule was not working with GameCore.Built NativeInput plugins for macOS with Xcode 14.2.It should, however, already be available in the downloads section. It can take Unity several days to approve updates. Note: The latest version in this change log might not be up on the Asset Store yet.
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